Mount & Blade

Posted in Games, PC, Review with tags , , , , , , , , , , , , , , , , , , , , , on June 29, 2009 by mataclysm

Genre: Action RPG
Developer: Tale Worlds
Released: 16 Sep 2008
Single player
Price: $29.99

Aesthetics – 7
Gameplay – 9.5
Technical – 8
Replayability – 9
Overall – 8.5

mount&blade16Mount & Blade puts you in the skin of an adventurer and hurls you into the medieval land of Calradia, which, incidentally, is chock-full of warring factions, mercenaries, and blood-thirsty bandits. It’s classified as an “Action RPG” but it is also, in great part, a combat simulator.

it has very advanced real-time combat. The best thing about it is that you swing your own weapon – that’s something that I value highly in games, full control. There’s no unrealistic magic or potions, no flashy active combat skills. It’s just you, the steel in your hand, and the enemy charging you.

Upon character creation, you choose your character’s life history from a few options in several steps, which will determine your starting stats, skills, inventory and weapon proficiencies. For instance, being the son of a hunter growing up in the steppes will grant you skill with a bow and arrows, and experience with horses.

Travelling on the world map

Travelling on the world map

As you may have gathered from the name, horses play a large role in both travelling and combat. You will ride into battle most of the time – seriously, combat on foot is a chaotic whirlwind of steel and DEATH. Fighting upwards of two enemies at once is hard enough, if you get surrounded you’re as good as dead. Armor will reduce the damage you take considerably, and even stop weaker slashing attacks completely, but you’re never invincible. It can be fun, of course, but effective it is not.

A particularity of combat is that attack damage is heavily dependant on the speed of your weapon. If you swing at an enemy while backtracking away from them, your sword probably won’t be moving very fast when it makes contact, so damage is reduced. But if you’re running them down, you’ll do bonus damage. Now, if you swing a sword at an enemy while riding past them on your horse..you’re moving very fast and the attack is likely to do a whole lotta damage, often taking out troops in one hit.

Weapon proficiencies improve with use

Weapon proficiencies improve with use

Travel is done on a 3D world map, as a representation of yourparty. Other parties, be they warbands, raiders or bandits, are similarly represented, with a number to show the size of the group.  NPC “bandit” groups and hostile warbands will chase you if they have the greater numbers, and run away if you do. Both the combat and the wilderness travel took some getting used to..the learning curve is a little steep, but it feels natural once you get the hang of it.

And then there’s the politics..you’ll definitely want to join a faction, because in native M&B, you can’t create your own faction. You could remain as a neutral trader or mercenary, but there’s only so much gameplay to get out of that. The real rewards are in faction wars, siege and siege defense, and getting your own land to manage.

Siege defense is a blast!

Siege defense is a blast!

In many ways, M&B is like Morrowind with much more sophisticated combat. It doesn’t get much better than building and leading your own army into huge, epic battles, throwing orders with the command interface.

It has a mod-making community, too, and there’s something for every flaw that I have found in the game. Notably the lack of a central story, the inability to create your own faction, and the low amount of dialogue and quest variations. It even has third-party graphic engine, sound and animation improvements. One mod I tried had early firearms. The most fun I’ve had was setting up a large line of muskets and gunning down incoming infantry and cavalry.

Sunrise in Reyvadin

Sunrise in Reyvadin

So, if this already innovative game had multiplayer capabilities, it would rule the genre as king. As it turns out, it already has a considerable community, and the “Warbands” expansion coming in Q3 2009 will enable massive 32-player battles. I honestly can’t wait.

Re: PSP Go – UMD to digital transfers

Posted in Games, Links, Platforms with tags , , , , , , , , , , on June 4, 2009 by mataclysm
Photo: BLOOMBERG NEWS  -  Click for Engadget article

Photo: BLOOMBERG NEWS - Click for Engadget article

Well, this answers some of my questions. Sony is working on a program to allow owners of game discs to get digital copies of their games. My prediction is it’ll be an intentionally tedious process – but free.

Of course, not all games will be available at launch – that would be a daunting task even for Sony, so it’s understandable. However, it seems they’re planning on limiting the number of games any individual will be able to transfer. To how many, we don’t know yet. Frankly, it’ll probably be more than enough for the average player, so don’t panic just yet. Clearly, they want to limit dishonest transfer requests, but surely there’s a better way to do it. Mailing discs in? Serial codes? Validating a disc in your old PSP to unlock the digital download on your account?

Unfortunately, no matter what they do, two things are inevitable:
One, people are going to panic, complain and make threats.
Two, people are going to abuse the new system.

Left 4 Dead 2

Posted in Games, Links, Video with tags , , , , , , , , , , , , , , , , , , , , , , on June 3, 2009 by mataclysm

Click to watch the E3 debut teaser

Click to watch the E3 debut teaser

Left 4 Dead, in my opinion, was the best game of 2008, hands down. I still play it regularly with friends. I didn’t expect, however, a sequel to come out just a year later. I’m surprised, but certainly not disappointed – new setting, new characters, melee weapons(sweet!), and I suspect they’ve improved on quite a few things that may have been lacking the first time around.

Hmm..new monsters? New game modes? They just added Survival mode to Left 4 Dead, and the SDK hasn’t even come out yet. Should I bother working on a map for the original, or wait another year and a half for the L4D2 SDK? Unless of course they’ll be compatible, which is a definite possibility.

I’m impatiently waiting for details.

June 2009 – Just leaked: PSP Go on Qore

Posted in Games, Links, Platforms, Video with tags , , , , , , , , , , , , , , , , , , , , , , , , , , , on June 1, 2009 by mataclysm

So, a new PSP will be released this coming fall, and it’s looking rather sexy.

PSP_Go01

Main differences with the PSP 3000:

  • It’s much lighter and smaller, portability is increased
  • Bluetooth support
  • 16gb base memory
  • Downloadable content only, no discs

I like the design a lot. The slide panel is very nice, simple and effective, but I’m a little worried about its durability. It’ll be easier to fit in my pocket, and it might replace my mp3 player completely.

The main complaint people seem to be having is the lack of a second analog stick, along with the downloadable content-only thing. What you must understand is that this is not a “Next Generation PSP”, it’s only a new SKU, an OPTION. As stated, it won’t replace the 3000, so if you don’t like the Go, then you know what to do.

My concern with the downloadable content is; if you bought game discs, how will you transfer those games to the Go(legally) without buying them again, and how will Sony prevent people from just passing those around? I’m wondering if they’ve got added security on it, but chances are it’ll be just as easily hackable as the 3000, if not more. Sony’s history states that either way is equally plausible. We’ll find out soon enough!

Plants vs Zombies

Posted in Games, Review with tags , , , , , , , , , , , , , , , , , , , , , , on May 30, 2009 by mataclysm

Genre: Strategy/Puzzle
Developer: PopCap Games, Inc.
Released: 5 May 2009
Single player
Price: $9.99

Aesthetics – 7
Gameplay – 8
Technical – 7
Replayability – 4
Overall – 6.5

plantsvszombies7

There's no plot whatsoever, but since when do zombies need one?

PopCap Games stay true to their long history of casual games with their latest title. However, the basic gameplay for Plants vs Zombies is effectively Tower Defense, a type of game known in particular to Warcraft 3 players – placing “towers”, or in this case plants, to defend against wave after wave of oncoming enemies.

There are 50 levels of adventure mode, each adding a new element to gameplay. Zombies arrive from the right, and you must stop them from crossing the lawn and reaching your house, if you value your brains. So what can you do to defend yourself? Plant an army, of course. Armed with a dizzying arsenal of flowers and various plants, from the peashooter to the cabbage-pult, you prepare to take on the horde.

“Sun” powers your forces, in the form of a currency that falls from the sky. Click on the sun icon to collect it. Sun is also produced by your sunflowers, from which it is collected in the same manner, so getting several of those is the first thing you want to do in every level.

He puts a wall-nut in your hand. Why?

He puts a wall-nut in your hand. Why?

You have a neighbor. His name is Crazy Dave, but you can call him Crazy Dave, he’s not picky. He introduces you to several game elements, mainly special levels, and also runs a shop from the trunk of his car.

Anyway, beating the 50 levels of adventure mode will take a while, and save for two or three mini-games, you can’t do anything else until you’ve done so, which can get very tedious, and even frustrating at times. For instance, levels 4-1 to 4-10 take place in your backyard, which has a pool, and at night. Not only do you not get any sun from the sky, which drastically reduces your income, but some suspiciously opaque fog creeps in and heavily obstructs your vision.

Mini-game: Wall-nut Bowling

Mini-game: Wall-nut Bowling

Once all 50 levels are behind you, you’ll be free to unlock all 20 mini-games, 20 puzzles and survival mode. Most of them are fun, but their novelty seems to wear off pretty quickly – after playing each once, there wasn’t much drive for me to go another round.

Survival mode is the more interesting mode of play once you’ve completed the rest. It’s like playing several levels in a row, but without starting from scratch each time, so you can keep building up your garden.

Completing adventure mode also unlocks the Zen Garden, in which you can collect plants, water them and care for them. The flowers reward you with money, but at an alarmingly slow rate. Either way, this doesn’t add much to the game.

Well, at least they've got manners..

Well, at least they've got manners..

So my final word is, all in all, it’s a nice little game if you like the genre, and it has quite a bit of content to start with – but replayability suffers greatly. Still, if puzzle games strike your fancy, then you may very well get your money’s worth out of Plants vs Zombies.

Overture

Posted in Games, Review with tags , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , on May 23, 2009 by mataclysm

Audiosurf

Developer: Dylan Fitterer
Release Date: 15 Feb 2008
Price: $9.99

Aesthetics – 9
Gameplay – 10
Technical – 9
Replayability – 10
Overall – 9.5

“Audiosurf is a music-adapting puzzle racer where you use your own music to create your own experience. The shape, the speed, and the mood of each ride is determined by the song you choose. You earn points for clustering together blocks of the same color on the highway, and compete with others on the internet for the high score on your favorite songs.”

To tell the truth, it’s Guitar Hero meets Connect-4 meets Need for Speed. You race down a three-lane highway and hit colored blocks to place them on a grid, and score by matching them. What makes this game truly one of a kind is the way the course is created. Upon loading your favorite song after selecting the game mode, it is analysed by the game engine and a track is built from the ground up that very accurately represents your music.

Saving a blue paint powerup for later..

Saving a blue paint powerup for later in Pointman mode..

Very accurately might be an understatement. It IS the song, in roller-coaster form. Variations in the tempo, beat, instruments and vocals affect the speed, altitude, colors, and overall feel of the track. Fast songs with a heavy beat yield mostly downhill, narrow tunnels with a lot of traffic, while mellow songs turn into easier, smooth uphill rides. The intensity of the song also affects the color of the traffic, red and yellow being worth more points and showing up in the faster sections of the track.

There are 14 “characters” to choose from, which are essentially the game modes, sorted in three levels of difficulty.  However, the song you choose is what really sets the difficulty of the course.

Relatively easy, but bumpy.

Relatively easy, but bumpy.

This, combined with the different game modes, means the difficulty ranges very widely. From “Mono” mode, in which you simply hit all the color blocks and dodge gray ones, to hard difficulty “Pointman Elite”, which has five colors, power-ups, and lets you grab blocks to use later. There’s something for everyone!

Visually, I couldn’t ask for more from a game of this type. Every element on the course is dynamic, pulses and changes colors with the music. There’s even a “Free ride” mode, for when you want to just sit back and enjoy the game as a visualizer.

What’s more, the developers offer new indie music in weekly updates, which you can download and play for free. This is a great way to discover new artists!

Elite character "Ninja Mono" offers a real challenge!

Elite character "Ninja Mono" offers a real challenge!

Unfortunately, there is no online multiplayer, but you can play with a friend sitting next to you using the “Double Vision” character, and the well-organized online scoreboards add a bit of a social element.

My recommendation: Buy it. This game will provide you with hours of fun, and the content is literally limitless. For $10, it’s well worth it.